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Iron kingdoms rpg character guide pdf. 0 on my VISTA 64, and I also installed the newest version of ANSW. 14 53 59 -a- C Windows. On 23rd of September Privateer Press allowed their Iron Kingdom RPG source books to be available in PDF format for the first time after most of them. Iron Kingdoms Character Guide: Full Metal Fantasy, Vol. mentioned in various parts of the book scrolling through a pdf to find the appropriate parts would be a.
He also hopes to find time this summer to build his first cedar-strip kayak. Artist Chippy lives beside a canal full of ducks and swans in Warwick. Chris writes in his spare time. He is employed as a cartographer by Wizards of the Coast. Brett Huffman. Pokemon TCG. He especially likes writing about the undead.
Majestic 12 Games. He is not good at sports. Chippy plans to have a web site of his own in which to display his feathers. Editor-Writer Brian lives in Duluth. Writer Rob Baxter is a secluded freelance game designer and script writer.
He is not even good at board games. Character Guide arcantrik convergence engines. James Davis. An avid gamer for more than twenty-five years. Contributo r B i o s Robert Baxter. He is not good at cooking. Christopher Gunning. Graphic Designer James was born and raised in Seattle. Fading Suns. Now residing in Nashville. Dark Age. Philip Reed. Martin Oliver. Home page: The Enemy Within: Carrion up the Reik. Star Wars. Writer Martin Oliver has worked as a freelance writer and editor on several games.
When not furiously pecking away at his keyboard. Torstein Nordstrand. He lives in the northwest corner of Indiana with his much better half. Joe Martin. James grew up in Baltimore and attended university in Annapolis. James Maliszewski. Steve Jackson Games. Though a newcomer. Joe is furiously plucking away at his guitar or furiously perfecting the state of simply being furious. Gear Krieg.
He currently lives in Toronto. Editor-Writer After a year stint in comics as a penciler. He lives and works in London. Visit www. Joe decided to take his leave of that bygone art and delve into another. Writer Born in the Netherlands. Stone and Steel. Despite this practice. Artist Jeremy grew up in Alabama and promptly moved to New York City just before his eighteenth birthday.
Samples of his crimes against man can be found at www. He originally believed his calling was to pontificate about the wonders of medieval philosophy.
Since You can learn more about Philip—and find lots of free stuff—at his website at www.. Writer Doug is currently living near but not in Seattle. Now lending his services to many major RPGs and card games. Artist Torstein Nordstrand is an illustrator of true viking ancestry. He attended Pratt Institute with the intent to pencil comics upon graduation. WarGods of Aegyptus. Jeremy Jarvis. He takes full responsibility for any unruly gods.
He has worked on every Privateer project except for The Longest Night. Douglas Seacat. Writer Bryan. Now freelancing for several companies while continuing his feverish work with Privateer. To learn more. He listens to really awesome music. Prime and leapt into the gaming industry with both feet. Writer Jon Thompson lives and writes in Baltimore.
He has painted card art for most of the major CCGs and was one of the original Magic: Otherworld Creations.
Michael lives in Connecticut with his wife. Artist Brian Snoddy started his professional art career in Michael has participated in various panels. Artist Matt has been involved in the game industry since as an artist and art director. Matt Wilson. He has published adventures and supplements for AEG. MonkeyGod Enterprises.
He has written many reviews for Allgame. Jon Thompson. Michael has also written magazine articles for Dragon. After a seven-year stint there. Paradigm Concepts. He then spent a year at Wizards of the Coast art directing Magic: Character Guide Brian Snoddy.
Michael Tresca. He has since worked on magazines. His current projects include drinking Nati Boh and going back to school to study writing and video game design. Bryan Steele. Of the human cultures—as far as it has been learned— only the Orgoth have explored these regions.
Immorese explorers. Just south of the glacial waters. Gameo Ortmin. The extreme north is virtually uninhabitable. The lands beyond the ocean called Meredius are a mystery. They are likely daunted by the trends of history. I shall endeavor an accommodation to both. The lands of western Immoren are temperate in the main. I must admit I have a rather strong predisposition for objectivity when put to it. I shall also refrain from expostulation on the many factions advocating ubiquitous militarism.
As an astrometrician-engineer. At the risk of appearing boastful or pretentious.
Iron Kingdoms - Character Guide - Ingles - Copy
I shall do my utmost to be as objective as possible. The bulk of it lies in the upper hemisphere. As my brothers are so fond of alluding. I hope you will forgive me any untoward displays of erudition or. Character Guide 15 It is an exciting and diverse region filled with the potential for all kinds of adventure. But it is my endeavor to introduce this world to you.
It is said by many a sailing man. I do not have such a predisposition when it comes to brevity. Aside from the desolate sands. These nations are comprised of all manner of terrain—rolling hills. Much of the eastern region below Ios and beyond the Protectorate of Menoth has been subjected to violent and unnatural influences. Only the northern lip of this apparently lush landmass has been explored sparingly.
What few records remain from the Occupation Era tell of a lush and mountainous continent. Southern Cygnar and the Protectorate of Menoth are balmier regions ranging from grassy savannas to scrublands to arid desert barrens in the dry regions. In comparison. Khador is the largest of the kingdoms.
Immorese sailors reveal that the olive-skinned natives glory in Zu as an empire of no small power and favored by their gods. Beneath this is frozen tundra stippled with the remains of boulder drift. So indeed. Year round. These mysterious events transpired millennia ago. It is a barren and dangerous expanse of salt flats and sand dunes that divides the west from the forgotten east. Llael and Ios enjoy very balanced seasonal changes. The growing season in the subalpine forests is stingy.
The inhabitants of the Protectorate speak with apprehension of the lightning on the far eastern horizon that heralds the sweeping windstorms of red dust and stinging sand and with even more trepidation when the earth itself shudders beneath them. Immorese explorers have thus far been content in the main to leave the conquerors of old in the past. No one knows the current status of those dark-hearted humans.
The western and southerly coasts are lined with rain forests and swamp-covered bottomlands with leagues upon leagues of thickets and impenetrable mangrove forests. At their height. To that end. The frigate was laden with exotic furs. To most humans. Certainly the primitive worshippers of Dhunia believe so to this day. Thus far. Even without religious reasons for a belief that Caen is the axis of all creation.
Expected to return after five months. After all. When beginning to undertake any kind of scientific study. We passed beneath the arches to gain entry to the port. This is a treacherous passage and not to be taken lightly. The port itself is guarded by massive ivory arches adorned with images of golden fish and sea serpents hammered flat upon the faces of the archways. Character Guide of the natives. Since that day. Captain D. Katesh A. Eight years later. Sidereal Scripture: A Treatise on the Heavens In an attempt to educate the populace and elucidate the very laws of nature set forth by Cyriss.
The strongest ones occur during the periods when all three moons are new or full. Calder is the largest. The most violently erratic tides occur when Laris is in its first quarter or third quarter phase. Though their influence is not as great. Laris and Artis also contribute to tidal forces. Calder has been a great source of inspiration to romanticists. Ortmin states that the planet Caen. It asserts that the currently held geocentric Caen-centered view of the universe is a falsehood easily revealed by the principles of nature set forth by Cyriss.
Dual full moons—Calderfull and Larisfull—occur twice a year. He has appeared in. The stark and elusive Artis—the other female. Her lunar month is slightly more than days. Laris slowly spends the remaining 78 days of her cycle progressing through her other phases. She is not visible from the northern hemisphere for approximately 60 days as she dips below the horizon and hides in the far south where she is but an argent sliver of light. Artis is certainly the most enigmatic of the moons.
Due to this apparently odd behavior and her noticeable effect on the tides. For this. It is interesting to note that Laris only spends a single day in her new moon phase. Artis reappears in the east and becomes visible from around midday until midnight. Artis has been an inspiration to those trying to solve mysteries and Artisfull is considered a time of good fortune for those involved in clandestine activities.
Due to his strong arcane influences. Often considered secretive and shy. Calder is almost always a wooer of both lady moons. Due to her polar orbit. Laris has always been viewed with trepidation. Character Guide legends and old songs as a ravenous beast. Her lunar month is 91 days long and her orbit brings her closest to Caen from wane to wax and while new—a period of 13 days—as she passes between Caen and the sun. Artis shifts west.
In wane and wax. In fact. These two stars were initially linked with Menoth and the Devourer. Even those who do not believe in the Devourer know tales of frightening creatures and bizarre happenings and tell stories to remind children of the dangers.
These dangerous nights have long been linked to the Devourer Wurm. Arcane power surges from the heavens as the three moons move into conjunction. All three moons are far more inspiring to those who revere Cyriss. The Dawnbringer is only seen in the early morning.
Lucant is the planet closest to the sun and the only planet between the sun and Caen. The people of western Immoren have long noticed two stars that seem to follow the sun closely. These two stars have become commonly known as Katrena and Ekris.
These wandering stars have since been revealed as additional planets. Lucant are also considered an ill omen. This so-called Cyricentric model of the universe is said to explain many of the as yet poorly explained astronomical phenomena.
He seeks adventurers to join him in testing his theory. When this body was first proven not to be a star like the others. Alignments of these stars and constellations with the planets and moons are oft as dangerous as any alignment of the moons and planets.
Theologians refuted this. Ushka has learned the whereabouts of a coven. Calder to create a baleful orb.
He offers a handsome fee for anyone who joins. Major spring constellations include the Swan. The majority of the constellations are visible for about half of the year. The Eye is known to be the next planet out from Caen. For some time now. This is also one of the planets long noted for its unusual behavior as it traverses the celestial field. It is believed that conjunctions of the Eye of the Wurm and Calder are when followers of the Devourer create such vile creatures as the warpwolf.
Even today. Folklore tells that these dark hours are Warpnight and Wurmsglare and. The search for Cyriss should be anything but simple. Even then. It is her home and a great living machine. Cyriss is nearly impossible to locate. Not being a highly skilled warrior. They claim that recent astrometric calculations prove that the planet Cyriss is actually the center of the universe.
This is the well from which her power over the natural forces flows and is believed to be the source of magic for her followers. The nature of such forces varies from story-tostory. Sinister forces beyond comprehension lurk in the dark reaches of the night. These rumors have sparked heated debates within the faith and in universities across western Immoren.
It is a matter of some debate. Artis On these fades into the east after the midnight hour. He has issued a sentence of death and placed a bounty on the scholar-priest. It is said that when the legendary King Khardovic learned of the beastly Geremor. The cult of Cyriss is reluctant to lose the devoted Ortmin.
Menoth plucked him from Caen as the two of them died.
Skorak has been described as a fiery ball. One of the most prominent constellations. The Veld Humans are not the only ones to believe their gods rest among the stars. The battle raged for days.
Skorak This strange fireball has not occurred in many centuries and while modern astronomers are eager for a chance to unravel some of its mystery. Perhaps a band of stalwarts—or entrepreneurs— could be persuaded to secure Ortmin. According to dwarven wizards and astronomers. He refused aid from all others. Alongside and not far from the Hunter is another constellation.
The elves have long spoken of a constellation called the Veld. Ancient astronomers were fascinated to watch the Eye pass the Hunter. The Veld is mainly a summer constellation. As an aspect of the Devourer. According to the Hierarch. While this. The last time it appeared was at the onset of the Rebellion against the Orgoth invaders. The Eternal Wheel Dwarven astronomers consider the large and complex arrangement of stars called the Eternal Wheel as the most important constellation in the night sky and observation of it throughout the seasons was crucial in the development of the Rhulic calendar.
King Khardovic attacked the beast. As best as can be determined from historical accounts. To the elves. The Hunter and the Beast Rising primarily in the winter months. In the end. In Khador. He set Khardovic amongst the stars to harass the Wurm.
Geremor fled several times. Autumn brings the Menofix. Among humans. Considered both simpler and more accurate. A council of distinguished Morrowan scholars of the day called a summit in A. During the Thousand Cities Era. With the Rebellion having begun roughly years ago. As the Church of Morrow grew. After some deliberation. Communication with the dwarves of Rhul had gradually broadened by this time.
When the And before that. This observation revolutionized the human calendar. Calendars The calendar most commonly used today is the Morrowan calendar. Character Guide omen. Simple observations of climate and lunar cycles varied drastically from observations generations prior.
The Magus Vendarl is renowned for his leading part in this first telling strike against the Orgoth and is acclaimed as one of the greatest battle wizards ever born. This week pays respect to General Abenar Donard.
The choosing of the four names was the result of many hours of debate and deliberation. A master strategist.
This week recognizes the renowned dwarven Ambassador Jelm Gorim. It was his idea to utilize the enormous resources of Rhul to help produce the Colossals and coordinated smuggling them into rebel hands. The four names are: Named after archwizard Cortis Vendarl. General Donard led a ragtag army of volunteers and Colossals.
This week is the same as on the Morrowan Calendar. Most Menites preach that General Donard was a faithful adherent to the tenets of the Creator. Menite Week Names Ozeall: Named after the Visgoth Ozeall. Hierarch Luctine preached the holy significance of the great earthquake of A.
Very few outsiders are familiar with its complexities. Because of this. This formal reckoning begins numbering the days of each week within any given month from one to seven and starts again with one for the ensuing week.
Named after Master Gervus Malleus. The Iosan Calendar Elves that have regular dealings with humanity—or those exiles. Although it is still not wholly accurate. Visgoth Ozeall is credited with the creation of the Protectorate of Menoth. This week is named in honor of Hierarch Gevard Luctine. Composing Dates: The accepted formal arrangement of calendar dates and how they are properly composed begins by stating the name of the week.
Table 1—1: Malleus was a persuasive and influential factor to the kegendary Army of Thunder during the Rebellion. Calder moves through four major phases and four minor phases over the course of 28 days with each major phase occurring over seven days. The enclosed calendar lists the names of the weeks. These can be shown on a one-month calendar with no month name. In recent times.
Some calendars list the Caspian composition rather than Cygnaran. Without the support of Vilmon and his followers. Glaceus Month 1: Long considered one of the harshest periods of the year. His major phases are quarter declining half moon. The following are explanations of the month names on the Morrowan calendar. Table 1—2: Casteus Month 2: Derived from an ancient legend of a Midar warlord who rallied to establish the province of Midlund.
Named after the Visgoth Dargin Vilmon. Calder and Laris are the most similar of the three. It is said that he actually sacrificed his loved ones to Menoth for the strength to unite the Midar. This month is named after King Khardovic. Trineus Month 3: The third month of the Caspian calendar was also called Trineus. This harsh month of summer has often been associated with famine and merciless heat.
Golovant is counted as a divinely inspired hero by both Morrowans and Menites. Menite Month Names Morrowan scholars and priests had a major role in shaping the current calendar. The Menite calendar obviously also uses the Caspian root language rather than Cygnaran. In honor of this particularly potent time of the year. Solesh Month 7: Although the name of this month is similar to an ancient Caspian term for the sun. This long celebration.
Katesh Month 9: Named in honor of Ascendant Katrena. Prautes Month 6: Named in honor of Visgoth Dovorin Prautian. In Caspian. This month is named after King Golovant. During the rough winds of this season.
An old Caspian term to divide autumn from winter. Cinot is credited with inscribing the first laws of civilization onto stone and prompting an age of peace and reason. This was one of the first glimpses of the afterworld given to the ancient Menites.
Doloven Month Named in honor of Ascendant Doleth. Named after the mythical King Cinot. Adulation of the ascendant increased during the Rebellion. Octesh Month 8: Another ancient Caspian term. Rowen Month 6: This month was named in honor of Ascendant Rowan. This has spawned another tradition whereby many regular citizens disguise themselves in imitation uniforms. The celebration lasts all day and night.
It is widely believed that there are more murders committed on Dark Ascension than any other day of the year. In many places. On Cinten 13th. This is a time for community. The most important holiday of the year for Morrowans. In Llael. Sulesh Month 9: Named after the great Hierarch Sulon. Martus Month This month honors the ancient paladin of the Order of the Wall. No one honestly knows the beginnings of this Toruk-based holiday in Cryx. Tensions run particularly high along the Cygnar-Protectorate border at this time of year.
The superstitious refuse to leave their homes and there are traditional indoor activities to keep families occupied and safe. Giving Day Winterfest: The last of the year has always been celebrated in different ways throughout western Immoren since the time of the Thousand Cities. In Cygnar. It has become a popular holiday throughout the central and southern Iron Kingdoms. Sulonsphar is a very different occasion for the Menite faithful. This is not considered a holiday except by her followers. Marking the end of the Cygnaran Civil War.
Local traditions vary. Most Morrowans consider this a day of ill-fortune and bad luck. The hanging of ivy is a popular tradition. This is a famous fable among Menite communities. Day of Markus: Trineus the 3rd is the Day of Markus. Many places still have gatherings of friends and family during this time called Winterfest. Dark Ascension: The 14th of Doloven is a dark day marking the ascension of Thamar. In Caspia. The Longest Night is a triennial event that falls upon the winter solstice.
Giving Day apparently came about around A. In general. Solemn processions of masked priests and exemplars of Menoth. The 14th of Goloven marks both the end of summer and the birth of the modern kingdoms with the signing of the Corvis Treaties. During his lifetime. This nocturnal festival is observed in most of the western regions and includes heavy drinking.
The celebrations are particularly extravagant in Caspia. Summerfaires were originally an Ordic festival. This is an especially popular observance by Dhunia worshippers. Summerfaires consist of games. Of note. These festivities often include carnivals. Giving Day in the Protectorate has a different meaning. In predominantly Menite communities. This nocturnal festival is observed mainly in the central and southern regions of western Immoren and includes a midnight parade and heavy drinking.
Character Guide and remind the people that spring is not far away. Shroudfall is a yearly occasion about a month after the vernal equinox during a lunar eclipse of Calder. Longest Night. The importance of the day can be traced back thousands of years to the kingdom of Thuria. Dhunians smear their bodies with ash. On this day every Menite is required to tithe the Temple.
It is named for the Council of Ten and was instituted to celebrate In the Protectorate. By Menite reckoning. It is a numberless day. Morrowans also tend to gather around fires to drink and tell stories. Founding Day: Different in every city of the region.
All walks of life now celebrate Giving Day and Morrowan churches customarily open their coffers to help fund the gift-giving. In Ord and Khador. Celebrants often dress as the dead and the festivities may also include fireworks. Summerfaire is traditionally a week long celebration in Ord taking place either on the second or third week of Solesh depending on the community.
The dwarves. In this time of industrialization. Such is the case with western Immoren. But first. Colorful cavalcades. Of course. This is the Night of Laris. Calder has completely vanished from the sky. Veterans and factory employees are especially diligent in observing this holiday. On the eve of the last day of Tempenfest.
Cygnar and Ord. Humankind comes in a wide variety of cultures and the features of a particular terrain often serve to produce natural ethnic boundaries. Revelers prowl in shadows. A variety of races and ethnicities call western Immoren their home. Races of Western Immoren In the beginning of this chapter.
The earliest chronicles of men have survived since the Old Races Era. The second week in the month of Tempen is typically a six-day celebration called the Festival of Tempes. Participants frequently don masks and wear blood red outfits.
Tenfest is marked by military parades showcasing uniformed soldiers and warjack battlegroups in the larger cities. Cultural traditions. Politics have played a major part in blurring these racial divisions.
Homogenization looms. Some performers dress in heavily-armored costumes resembling Colossals and stomp about while dangling a horde of little marionettes—meant to be fleeing Orgoth—before them. It is possible to have the appearance of one subculture and the traits of a different one. All cultural adjustments are entirely optional.
Language Notes: Both social flaws inflict the following penalties when the character is dealing with others not of his nationality: Cultural traits such as skill and ability score adjustments only apply to a person raised in the traditions of that culture. If parents are of mixed background he will likely favor one or the other. An exception to this is that Nyss suffer a —4 penalty when dealing with Iosan elves. Players are encouraged to roleplay this flaw. An individual is born with the appearance of his parents.
Literacy is not always automatic in the Iron Kingdoms. Bonus languages are available to characters with high Intelligence modifiers as described in the PHB or can be learned by gaining ranks in the Speak Language skill. Players may choose to forego the ability score adjustments. Gather Information and Sense Motive checks when dealing with others not of their nationality.
These include optional ability score adjustments for the major human subcultures and racial abilities for the non-human races.
Social Flaws: Automatic Class Skills: Therefore a person with Khardic parents who was raised in a Caspian culture would look Khardic. Jingoistic social gaffs are usually intentional.
They have a nigh mystic regard for their riding animals. They prefer a sturdy ax to a sword. Giants or no. This fierce pride and unbending tenacity.
Iron Kingdoms Character Guide
Ordic The Khardic men and women of Khador are large in stature and long in memory. Power Attack. While older values tend to outweigh newer ideals.
This may well be true. If so. In their day. The conquering Khards. Toughness Optional Ability Adjustments: Base Weight: Male lbs. Be it true or not. Female lbs. Khadoran written. Perhaps this is because they believe they suffered the worst during the Orgoth Occupation. Intelligence —2 Automatic Class Skill: Ride Skill Bonuses: Jingoistic optional Base Height: In the far reaches.
Khadoran spoken Bonus Languages: Cygnaran written. Automatic Languages: Cygnaran spoken. Mounted Combat. It is said that—often by the Khards themselves—the bloodlines of giants run in their veins. Kossites do not like to be disturbed. Character Guide generation. Bogatyri were also famous for growing from babe to adulthood in a matter of days and for sleeping so deeply that only a wound would wake them.
At first. It is said that when Orgoth landed. Ordic 33 In the khurzic tongue. Point Blank Shot. Although they are the tallest humans in western Immoren. The people of the long-lost realm of Kos are reclusive. Countless times have unwanted trespassers crossed into Kossite territory only to be riddled with arrows from obscured tree stands and hidden blinds. In truth. They have a reputation for being unfriendly and indifferent.
What mountain range the bogatyri retreated to is unclear. Charisma —2 Automatic Class Skill: Survival Skill Bonuses: Very strong Khardic men always brag of bogatyr blood and some rare few actually exhibit the supernatural abilities of their parents. Like the elves of the east. The Kossites immediately took to the partnership with delight.
Intelligence —2. Many Immorese folk display their hard labors on their faces.
Ryn folk are witty. Not to say that every Ryn is a rogue. Wisdom —2 Automatic Class Skill: Diplomacy Skill Bonuses: The small nation of Rynr. Male 95 lbs. Though often labeled as flippant cavaliers. A cunning Ryn might invite one to dinner. What a loss that might have been! Rhulic spoken. Llaelese Bonus Languages: It almost cannot be helped. They are also known for their fiery tempers, fierce pride, and unbending tenacity.
Due to these traits, Khards are known for the powerful warriors that come from their people, a martial tradition that continues to form the basis of Khadoran society. Most Khards speak Khadoran. Cygnar[ edit ] Being the most technologically advanced Human kingdom, Cygnar stands as a beacon of the pursuit of knowledge, education and reason.
Although outnumbered by their Khadoran brothers, the Cygnarans have not only inherited the vast hold known as the City of Walls — which has remained the only city, aside from Rhul, that has never fallen to an enemy siege — but also the tactical prowess of the best military minds of western Immoren and the greatest mechanical advancements of the age, the most notable being the Steamjack.
Being a melting pot of races and cultures, Cygnar has developed a very tolerating community, although some interracial tension still persists. Most Cygnarans Speak Cygnaran The Protectorate of Menoth[ edit ] The Protectorate of Menoth is a religious nation, located on the eastern border of Cygnar, tyrannically dominated by the clergy of the god Menoth, also known as the Lawgiver and the God of Man.
Though technically a part of the kingdom itself, The Protectorate has claimed sovereignty and are a separate entity from Cygnar. Although the language spoken differs in dialect, it is still generally the same language as Cygnaran. Central kingdom groups include Midlunder, Morridane, Thurian and Tordoran.
Dwarves[ edit ] Dwarves are more populous, prosperous, and pervasive than Elves in the Iron Kingdoms. They primarily live in the mountain nation of Rhul, to the north and east of the human nations. Rhul is not one of the Iron Kingdoms, but plays an important role in the politics and trade of the region.
Gobbers fill game niches traditionally filled by gnomes and halflings, which are not present in this setting. They make for capable mechanics and alchemists.
Iosan[ edit ] The elves of Caen inhabit the nation of Ios. Ios is located east of Llael. In addition to complete militaristic, political, and trade isolationism, the Elves of Ios also harbor severe xenophobia.
Paranoid and agitated by the outside world, they have secluded themselves to their kingdom for several centuries. In the recent times, with the Iron Kingdoms beset by rampant warfare, Elven activity has been on the rise.
Usually spotted in unconfirmed scouting or spying activity, the Elves have most certainly taken notice and interest in the woes of the Iron Kingdoms. Nyss[ edit ] The Nyss were once among their Iosan cousins as one kind. Centuries ago, the Nyss began a spiritual exodus to the north, considering themselves the chosen people of the god Nyssor. The Coming of Everblight[ edit ] The Nyss are now in the hardest time of their history.
Awakened from the frigid mountain tops, the dragon-spirit Everblight has begun his wave of conquest, destruction, and corruption. In addition to the creation of the dragon-spawn, the first objective of Everblight was the mass corruption blighting of the Nyss. An unmitigated success, this windfall for Everblight has decimated the Nyss population and sent the few survivors clamoring south into Khadoran towns speaking of a nameless horror, often only to be killed by their ancient human enemies.
Now, hardened by life in the north, and strengthened by Everblight's touch, the Nyss stand at the vanguard of a new and hideous wave of death. While barbaric ogrun do exist in the Iron Kingdoms, many have found a home living among the dwarves in the kingdom of Rhul.
Ogrun are the only playable race in the Iron Kingdoms with no aptitude for arcane magic. Trollkin[ edit ] Distant relatives of the more powerful trolls, trollkin, like ogrun and gobbers, can be found in human cities, often working as dockworkers or stonemasons. However, there is still a large trollkin population that chooses to live a simpler life in the wilderness of Immoren. These trollkin live in a "kriel" a group of families living closely together and usually form tribes.
Such tribes are usually led by a group known as the "circle of stones," made up of the eldest and wisest of the tribe.Otherworld Creations. Rhulic spoken Just east of the Khadoran-Llaelese border. Toughness Optional Ability Adjustments: Conclusion The Iron Kingdoms is a great setting that will certainly appeal to a vast number of people.
He lives and works in London. Some commoners aspire to this. These warriors are folk heroes and saviors among the trollkin race. Rhulic spoken. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook download. Another two nitpicks here.
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